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Komatsu VR Training

Title: Head of Development

Languages: C#, C++

Tools: Unity 3D, AWS

Platforms: Windows, Android, IOS

Key Concepts: Gameplay programming, ML model creation and training

UI/UX design and implementation

This training simulation attempted to instruct the user on the correct isolation and maintenance of a Komatsu GS360 machine.

This was a relatively simple project, where the user had to go through a series of steps to correctly pass the assessment.

We designed a variety of VR interactions for this project, as we wanted to correctly portray the required elements of training. This included use of a virtual tablet, interacting with levels, buttons and rotors, turning keys, etc.

The 3D model of the Komatsu itself was quite complex, with a details rigging system created by our resident animator, Cameron Dadd. You can view this model on SketchFab here.

Here is a quick look into the final product: